![]() But it also means you’re far more likely to compete for control of the same planets, suddenly making the vast, open expanse between the stars feel decidedly tight and claustrophobic. There’s also the bonus you get for building structures on planets close to your rivals’ colonies, which provides an incentive to cram into areas of the board already occupied by your opponents. Different factions excel at developing different types of planets, and if you and an opponent both find yourselves going after, say, desert worlds, you’ll soon find yourself locked in a desperate race to colonise every sand-covered spheroid in the sector. While it keeps direct conflict between players to a minimum, Gaia Project still manages to foster some heated competition. You’re endlessly looking for ways to make your economy more efficient, to improve your abilities in different strands of sciences, to optimise your every action and edge yourself ahead of your rivals by whatever razor-thin margin you can manage. ![]() It’s a tough, taxing, ultra-analytical process that forces you to constantly think several moves ahead. Only then will you be able to claim it as your own and start building structures like mines, trading posts and science labs. Then you’ll have to devote precious resources to helping it sustain your particular lifeforms. First, you’ll need to advance your navigation technology to the point where you can actually reach your destination. If you’d like to colonise another type of planet, you’ll have to terraform it first, and that takes some hard work. Gaia Project challenges you to spread your fledgling empire across the stars, but each species will only be able to thrive on certain types of planets – frozen ice worlds, artificial titanium spheres or lava-strewn volcanic hellscapes. Instead, there’s just a sector of open space and a whole lot of planning to do. There’s no explosive ship-to-ship combat, no underhand political intrigue, no lucrative trading. While that might sound like the premise of every space strategy game ever made, it’s notable not so much for what it brings to the theme, but for what it leaves out. And if you’re looking for a complex, meaty, unashamedly brain-taxing take on the genre, Gaia Project stands out from the pack.Ī sci-fi sequel to the award-winning Terra Mystica, it hands you control of one of 14 alien factions competing to establish the galaxy’s mightiest civilisation. A two-player game is hosted on seven sectors.Between Twilight Imperium, Sidereal Confluence, Pulsar 2849, Reworld, A Handful of Stars and First Martians, it seems like interplanetary adventure is currently gaming’s hottest trend. The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. To do all of that, each group has special skills and abilities. ![]() In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.Īll factions can improve their skills in six different areas of development - Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research - leading to advanced technology and special bonuses. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. Gaia Project is a new game in the line of Terra Mystica.
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